Roblox to focus on monetization with immersive advertising as it misses Q2 estimates

Quick Take

  • Roblox confirmed its plan to roll out immersive advertising systems later this year.
  • On Tuesday, the company reported Q2 revenues of $591.2 million — a 30% increase year-on-year — but a bookings drop of 4%.

Roblox CEO and co-founder David Baszucki confirmed the company is planning to test out immersive advertising systems later this year as it leans into finding new ways to monetize the platform.

The comments were made during a Wednesday morning Q2 earnings call with investors, following the release of its results the previous evening. The California-based company reported Q2 revenues of $591.2 million — a 30% increase year-on-year — but fell short of expectations, with a loss per share of $0.30 compared to analyst projections of $0.21.

Baszucki said Roblox had been talking with brands about how to create new opportunities on the platform for a while now, giving the example of pop-ups in a town square that players would be able to click on and jump over to a brand experience. He described it as a very scalable way to "gently" incorporate more advertising.  

"Given that we did 4.7 billion hours of engagement in the month of July... You can see the potential relative to the advertising for hours," he added.

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Speaking with The Block, Bernard McTernan, senior analyst for internet/consumer tech at Needham & Company said it was good to see the company talking more about monetization when it came to advertising.

"[We] would love for the company to give some more details around timing or framing the market opportunity. We think it could eventually be a hundreds of millions in revenue, but frankly the timing is uncertain for when it would happen," he said.

As it grows, the company is also looking to move away from its reputation for gaming, referring to itself as a "human experience platform," on the earnings call. From being used as a communication tool during the pandemic to interest in building educational experiences and concerts on the platform, Roblox said there is "huge run for technical innovation in this space."


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About Author

Callan Quinn is an NFT, gaming and metaverse reporter. She started her career working for the expat magazine City Weekend in Guangzhou, China. She also has worked as a business journalist in the UK, Somaliland and the republic of Georgia. Before joining The Block, she was a freelance journalist covering the Chinese tech industry. She speaks Mandarin, French and German. Get in touch via Twitter @quinnishvili or email [email protected].