Roblox collects $774 million selling in-game digital currency as users hits “all-time high”

Quick Take

  • Roblox’s $774 million in sales of in-game currency “Robux” was a 23% increase.
  • Daily active users rose to 66.1 million, an “all-time high.”

Roblox’s growth engine kept on chugging along during the first quarter of the year with increases in daily users and sales of its in-game digital currency, "Robux.”

The metaverse-y game platform, a social gathering place for many players, reported $774 million in “bookings,” a 23% increase when compared to the previous year, according to the company’s earning statement.  Roblox classifies “bookings” as the revenue generated when users purchase "Robux," an in-app currency with which users can customize their avatars.

Daily active users rose to 66.1 million, a 22% increase when compared to the same period in 2022, the company also said. Roblox CEO David Baszucki said the number of users was an “all-time high" and that the goal was to hit 1 billion daily active users. 

“The momentum in our business demonstrates the success of our creator community as they bring their visions to life on Roblox, attracting an ever-growing global user base that spans all ages,” said Baszucki.

Revenue also increased to $655.3 million, a 22% year-over-year, Roblox said.

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About Author

RT Watson is a senior reporter at The Block who covers a wide array of topics including U.S.-based companies, blockchain gaming and NFTs. Formerly covered entertainment at The Wall Street Journal, where he wrote about Disney, Netflix, Warner Bros. and the creator economy while focusing primarily on technological disruption across media. Previous to that he covered corporate, economic and political news in Brazil while at Bloomberg. RT has interviewed a diverse cast of characters including CEOs, media moguls, top influencers, politicians, blue-collar workers, drug traffickers and convicted criminals. Holds a master's degree in Digital Sociology.

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